Introduction
If you are implementing a Quest, you can take advantage of the quiz API:s. These offer a set of utilities to create users, fetch and answer challenges and see the top results. You can also hand out prizes (see ).
To enable the quiz in your WebApp you have to add the quest
plugin to the list of plugins in your manifest.json
.
The Quest will soon replace the Quiz.
Copy ...
"plugins": [ ..., "prizes", "quest" ]
...
The Quest is an object similar to the Quiz, but much more general, in order to account for many different Moment use cases. Among them, the Quest includes quizzes. The "question" entity that you find in the Quiz, it's referred to as "challenge" in the Quest.
API Docs
setContext(questId:string): Promise<Quest>
This is the first function you should call in order to initialize the quest service. All the following calls will not require the questId.
Params
questId
: the id of the quest to be fetched; You will find the questId in the SDK config params.
Code
Copy const { questId } = await SDK.connection.getMomentClass();
SDK.quest.setContext(questId)
getQuest(): Promise<Quest>
Code
Copy SDK
.quest
.getQuest()
.then(quest => console.log(quest))
.catch(err => console.error(err));
/* prints
{
"id": "abc123",
"title": "Test Quest",
"event": "abc123",
"seriesDuration": 180000,
"challengeDuration": 20000,
"challengeCount": 5,
"prizesPerSeries": 1,
"challengesPerRound": 3,
"maxRoundsPerSeries": 200,
"seriesPlayed": 388
}
*/
getChallenge(id): Promise<ChallengeItem>
Params
Code
Copy SDK
.quest
.getChallenge(1)
.then(challenge => console.log(challenge))
.catch(err => console.error(err));
respondToChallenge(questionHash, answer): Promise<AnswerScore>
Params
questionHash: string
: the id of the content to be fetched;
answer: number
: if the content should be compressed or full size.
Code
Copy let question;
let answer = 2
// fetch the question...
SDK
.quiz
.getQuestion(1)
.then(q => question = q)
.catch(err => console.error(err));
// ... after a few seconds the user selects the answer
SDK
.quiz
.answerQuestion(question.hash, answer)
.then(answer => console.log(answer))
.catch(err => console.error(err));
/* prints:
{
"correctAnswers": [2],
"questionPoints": 18707,
"totalPoints": 18707
}
*/
getTopScores(offset?, limit?): Promise<TopScores>
Params
offset
: the starting position;
limit
: the number of positions to be fetched.
Code
Copy SDK
.quiz
// fetch the first 50 users
.getTopScores(0, 50)
.then(scores => console.log(scores))
.catch(err => console.error(err));
/* prints:
{
"leaderboard": [{
"userId": "user@stagecast.com",
"name": "User#9265",
"bestScore": 52187,
"position": 1
},{
"userId": "anotheruser@stagecast.com",
"name": "User#1356",
"bestScore": 50187,
"position": 2
}, ..., {
"userId": "50th@stagecast.com",
"name": "Baduser#1306",
"bestScore": 10187,
"position": 50
},]
}
*/
getUserScores(): Promise<LeaderboardEntry>
Code
Copy SDK
.quiz
.getUserScores()
.then(myOwn => console.log(myOwn))
.catch(err => console.error(err));
/* prints:
{
"userId": "user@stagecast.com",
"name": "User#9265",
"bestScore": 52187,
"position": 1
}
*/
getUserProfile(): Promise<Profile>
It fetches the user profile information
Code
Copy SDK
.quest
.getUserProfile()
.then(profile => console.log(profile))
.catch(err => console.error(err));
/* prints
{
"userId": "user@stagecast.com",
"name": "User#9265",
"points": 52187,
"bestScore": 52187,
"momentId": "abc123",
"prizes": null,
"questionsAnswered": 0,
"roundsPlayed": 0,
"totalRoundsPlayed": 7,
"totalQuestionsAnswered": 0
}
*/
setUserProfile(profile): Promise<Profile>
Allow to set the user display information. Generally used to set the user name.
Code
Copy // You are not allowed to change the reserved fields like `points` or `bestScore`
const userProfile = {
name: 'User',
code: 1234
};
SDK
.quest
.setUserProfile(userProfile)
.then(profile => console.log(profile))
.catch(err => console.error(err));
/* prints
{
"userId": "user@stagecast.com",
"name": "User",
"code": 1234,
"points": 52187,
"bestScore": 52187,
"momentId": "abc123",
"prizes": null,
"questionsAnswered": 0,
"roundsPlayed": 0,
"totalRoundsPlayed": 7,
"totalQuestionsAnswered": 0
}
*/
playNewRound(): Promise<Profile>
This function allows a user to play another round of a quiz. It's points
are set to 0.
Code
Copy SDK
.quest
.playNewRound()
.then(myOwn => console.log(myOwn))
.catch(err => console.error(err));
/* prints
{
"userId": "user@stagecast.com",
"name": "User#9265",
"points": 0,
"bestScore": 52187,
"momentId": "abc123",
"prizes": null,
"questionsAnswered": 0,
"roundsPlayed": 1,
"totalRoundsPlayed": 7,
"totalQuestionsAnswered": 0
}
*/
This call should be made BEFORE the round gets played. This call will unlock the n questions a round allows.